Odyssey’s broken gameplay loop, and how an idiot would fix it

Arguably, the game’s forte is a genuinely picturesque depiction of ancient Greece, which presents massive potential to generate wonder through exploration – those “wow” moments games can evoke through spectacle (think The Last of Us giraffes). The way the game directs the player takes away all of this. Having us venture into the wilderness withContinue reading “Odyssey’s broken gameplay loop, and how an idiot would fix it”

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